Abstractions | Designing for Virtual Reality
August 18 – 20, 2016 | 40 min
Learn about common problems for developing products for VR, including simulation sickness as well as the fragmentation of platforms and input devices. Discover some best practices for designing and collaborating on great VR experiences. Explore a few big exciting problems waiting to be solved.
MidwestUX | Designing for VR
October 2, 2015 | Lightning Talk (10 min) | View slides.